I have been designing mass-market consumer software for eight years, and now I’m looking to apply my experience and interaction design background to a more challenging kind of software: story-driven video games.
As a UX designer, I’ve been responsible for assembling coherent experiences that get users to their desired outcomes. It has required thoughtful, simple solutions to address user needs. And it’s all needed to happen on schedule alongside technological development, changing business requirements, and good old bugs.
Come say hello if you need a designer with a love for good storytelling.