{"id":11,"date":"2016-05-15T20:25:18","date_gmt":"2016-05-15T20:25:18","guid":{"rendered":"https:\/\/neurostyle.net\/storyteller\/?page_id=11"},"modified":"2017-08-05T21:57:57","modified_gmt":"2017-08-06T04:57:57","slug":"games","status":"publish","type":"page","link":"https:\/\/neurostyle.net\/storyteller\/games\/","title":{"rendered":"What I Love in a Game"},"content":{"rendered":"<p>Story quality continues to increase as a competitive edge across game genres; as an experienced gamer I want to feel like my time and money were well-spent when I commit to playing a game.<\/p>\n<div class='content-column one_half'><div style=\"padding-right:30px;\"><h4 style=\"text-align: right;\"><em>Engagement<\/em> of the player and character<\/h4><\/div><\/div><div class='content-column one_half last_column'><ul>\n<li>Be accessible and relatable<\/li>\n<li>Connect the player to the story via the player character<\/li>\n<li>Consistency builds reality<\/li>\n<li>Choices feel effective<\/li>\n<\/ul><\/div><div class='clear_column'><\/div><\/p>\n<div class='content-column one_half'><div style=\"padding-right:30px;\"><h4 style=\"text-align: right;\"><em>Stories<\/em> that are cohesive and compelling<\/h4><\/div><\/div><div class='content-column one_half last_column'><ul>\n<li>Everything is rooted in the game world<\/li>\n<li>The story compels the PC<\/li>\n<li>Progress that is paced and without gaps<\/li>\n<\/ul><\/div><div class='clear_column'><\/div><\/p>\n<div class='content-column one_half'><div style=\"padding-right:30px;\"><h4 style=\"text-align: right;\"><em>Emotion<\/em> driven by characters and motivations<\/h4><\/div><\/div><div class='content-column one_half last_column'><ul>\n<li>Empathy is core engagement<\/li>\n<li>Characters act appropriately<\/li>\n<li>Emotions build stronger memories<\/li>\n<\/ul><\/div><div class='clear_column'><\/div><\/p>\n<hr \/>\n<h3 style=\"text-align: left;\">What I\u2019d Like to Do for Games<\/h3>\n<p>I\u2019ve been designing consumer software for nine years, and now I\u2019m looking to apply my\u00a0experience and interaction design background\u00a0to a more challenging kind of software: video games. I haven\u2019t shipped five AAA games or sparked bidding at GDC, but I have shipped engaging consumer software that has made millions of people happy they used it. It\u2019s not easy to break into the industry, however, I know I have the creativity, flexibility, and dedication to contribute to top-notch games.<\/p>\n<p>If I <em>could<\/em> do something for a great new game or a sequel to one of my favorites&#8230;<\/p>\n<div class='content-column one_half'><div style=\"padding-right:30px;\"><h4 style=\"text-align: right;\">Build the <a href=\"https:\/\/neurostyle.net\/storyteller\/development\/\">stories<\/a><\/h4><\/div><\/div><div class='content-column one_half last_column'><ul>\n<li>Establish continuity and verisimilitude<\/li>\n<li>Create detailed worlds<\/li>\n<li>Explore a range of emotion<\/li>\n<li>Keep the story and action balanced<\/li>\n<\/ul><\/div><div class='clear_column'><\/div><\/p>\n<div class='content-column one_half'><div style=\"padding-right:30px;\"><h4 style=\"text-align: right;\">Build the <a href=\"https:\/\/neurostyle.net\/storyteller\/development\/\">characters<\/a><\/h4><\/div><\/div><div class='content-column one_half last_column'><ul>\n<li>Give them consistent personalities<\/li>\n<li>Create backgrounds to drive their motivations<\/li>\n<li>Ensure appropriate dialog and action<\/li>\n<\/ul><\/div><div class='clear_column'><\/div><\/p>\n<div class='content-column one_half'><div style=\"padding-right:30px;\"><h4 style=\"text-align: right;\">Make sure it all works<\/h4><\/div><\/div><div class='content-column one_half last_column'><ul>\n<li>Work with artists &amp; performers to realize the vision<\/li>\n<li>Advocate for the player<\/li>\n<li>Retain perspective in the midst of development<\/li>\n<li>Address story deficiencies despite time or budget restrictions<\/li>\n<li>Refine the overall UX<\/li>\n<\/ul><\/div><div class='clear_column'><\/div><\/p>\n<hr \/>\n<h3>Life Beyond Video Games<\/h3>\n<p><strong>BA, Psychology<\/strong>, University of California, Santa Cruz<br \/>\n<div class='content-column one_half'><div style=\"padding-right:30px;\"><h4 style=\"text-align: right;\">I clear my head with&#8230;<\/h4><\/div><\/div><div class='content-column one_half last_column'><ul>\n<li>Cooking<\/li>\n<li>Camping<\/li>\n<li>Photography<\/li>\n<li>Board games<\/li>\n<li>Music of all kinds<\/li>\n<li><a href=\"https:\/\/twitter.com\/EmiliosEyes\/status\/828039112028348417\">Jerry Orbach appreciation<\/a><\/li>\n<\/ul><\/div><div class='clear_column'><\/div><br \/>\n<div class='content-column one_half'><div style=\"padding-right:30px;\"><h4 style=\"text-align: right;\">I clutter my head with&#8230;<\/h4><\/div><\/div><div class='content-column one_half last_column'><ul>\n<li>News, science, and modern history and ethnography<\/li>\n<li>Electronics, including microcontrollers, radios, and high-speed photography<\/li>\n<li>Machining and\u00a0tinkering, like car repair and\u00a0gunsmithing<\/li>\n<li>Sports that are not very popular in the US: hockey, WRC, F1, and WEC<\/li>\n<\/ul><\/div><div class='clear_column'><\/div><br \/>\n<div class='content-column one_half'><div style=\"padding-right:30px;\"><h4 style=\"text-align: right;\">But wait, there&#8217;s more!<\/h4><\/div><\/div><div class='content-column one_half last_column'><ul>\n<li>General-class FCC amateur radio license: KI6NVO<\/li>\n<li>In college I was a manager at a cooperatively-owned bookstore<\/li>\n<li>Trauma medicine is a hobby. \u00a0Have you refreshed\u00a0your medical\u00a0kits lately?<\/li>\n<li>I\u00a0have developed real film in an actual darkroom<\/li>\n<li>I volunteer as a rangemaster and firearm instructor<\/li>\n<li>In high school, I had summer internships at NASA Ames and SGI<\/li>\n<\/ul><\/div><div class='clear_column'><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Story quality continues to increase as a competitive edge across game genres; as an experienced gamer I want to feel like my time and money were well-spent when I commit to playing a game. What I\u2019d Like to Do for Games I\u2019ve been designing consumer software for nine years, and now I\u2019m looking to apply&hellip;<\/p>\n","protected":false},"author":1,"featured_media":27,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-templates\/full-width-page.php","meta":{"jetpack_post_was_ever_published":false,"footnotes":""},"class_list":["post-11","page","type-page","status-publish","has-post-thumbnail","hentry"],"jetpack_shortlink":"https:\/\/wp.me\/P7xFVw-b","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/neurostyle.net\/storyteller\/wp-json\/wp\/v2\/pages\/11","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/neurostyle.net\/storyteller\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/neurostyle.net\/storyteller\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/neurostyle.net\/storyteller\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/neurostyle.net\/storyteller\/wp-json\/wp\/v2\/comments?post=11"}],"version-history":[{"count":10,"href":"https:\/\/neurostyle.net\/storyteller\/wp-json\/wp\/v2\/pages\/11\/revisions"}],"predecessor-version":[{"id":437,"href":"https:\/\/neurostyle.net\/storyteller\/wp-json\/wp\/v2\/pages\/11\/revisions\/437"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/neurostyle.net\/storyteller\/wp-json\/wp\/v2\/media\/27"}],"wp:attachment":[{"href":"https:\/\/neurostyle.net\/storyteller\/wp-json\/wp\/v2\/media?parent=11"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}